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 Unified Shader Architecture in Handhelds now supported by AMD

AMD plans to bring console graphics to your phone.AMD announced a suite of tools to help content creators in the development of applications for handheld devices based on OpenVG 1.0 and OpenGL ES 2.0 industry standards and Unified Shader Architecture. AMD’s upcoming graphics technologies will be made available to handset manufacturers through discrete media processors as well as through IP licensing agreements with semiconductor suppliers.

AMD’s next-generation mobile graphics architecture will feature native hardware acceleration for rendering vector graphics and flash-like applications. This architectural design hopes to deliver high-quality graphics, while consuming less power using a normal core.

AMD expects that a billion handheld devices will be sold this year, and that mobile devices have the potential to be the next major gaming platform worldwide. AMD is working with content developers now in preparation for the arrival of phones powered by its next-generation Imageon expected next year.



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